Hello there!
I'm Christoffer, a rather astounding 2D/Concept Artist from idyllic Sweden.
Art and graphics are what I do mainly, from asset creation to concepting. I've always had an interest in stories and the narrative and worldbuilding that follows. This has extended to influence character and environment design, as well as impact overall visual styles, resulting in a more holistic design method. I tend to go for a clunky and quirky aesthetic, however Iām always willing to explore new approaches and styles. Additionally, although 2D art is my main focus, 3D, game design, and even a little programming have become valuable complements to aid in the design process to understand how things can and will work when finished and implemented.
Until recently I worked at Tunderful Games (originally I was at The Station until it was purchased by Thunderful), and while there I was involved in the productions of Sackboy: A Big Adventure, SteamWorld Build and SteamWorld Heist 2. My primary tasks were concepting, but they also included creating animatics for Build, rendering final assets for Heist 2, and doing post processing on 3D renders for store icons and key arts on Sackboy: A Big Adventure.
I have also worked a bit Freelance, most recently helping out with some concepts and 2D animations for the game Voidwrought created by Powersnake.
With that out of the way, for any inquiries, opportunities or adventures, feel free to contact me!